#ifndef GAMEDATAMANAGER_HPP
#define GAMEDATAMANAGER_HPP

#include <iostream>
#include <fstream>
#include <string>

using namespace std;

class GameDataManager {
private:
    static const string FILE_NAME;

public:
    GameDataManager();

    bool gameDataExists();
    char loadGame();
    void saveGame(char level);
};

#endif
